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Dead cells progression guide 202111/7/2023 Recycling I-II - allows you to "recycle" items into gold.For the final Gold Reserves V you need to beat the game once and find the blueprint using Homunculus Rune in Ancient Sewers like on this video. Gold Reserves I-V - preserves some gold after you die for your next run.Health Flast I-IV - gives you more chugs of health.There are 9 types of general upgrades that you want to unlock before going on higher difficulty level. Still there is one very well hidden blueprint that you might want to hunt down as soon as possible. Those three aren't needed for progression and you'll get them eventually so don't stress about them too much.Īgain, pretty obvious goal, isn't it? Yes, for the most part. It can help deal some damage and help you reach some blueprints that wouldn't be obtainable without it. Homunculus allows you to eject your head to do some shenenigans. The final rune is Homunculus Rune that can be aquired by beating the third boss in the Throne Room. Few modifications are highly recommended for progression runs, for example those that can lock out some of the weapons and skills from the loot table that you find useless. Some of them will lock out achievements and some don't. This one will allow you to start custom runs with some modifications. In the Ramparts you'll face an elite enemy for the Customization Rune. Three other (a bit less important) remaining runes:Ĭhallenger's Rune unlocks daily runs in the starting zone and can be aquired by defeating the boss in Black Bridge. Prisoners' Quarters > Toxic Sewers > Ancient Sewers > Insufferable Crypt > Slumbering Sanctuary Prisoners' Quarters > Promenade of the Condemned > Ossuary Prisoners' Quarters > Promenade of the Condemned If you're in a hurry to get them all your routes would look like this: You can't get them all in one swoop, so once you've unlocked one, either carry on or die and start from the beginning. The core four runes are Vine Rune that can be picked up in the Promenade of the Condemned, Teleportation Rune in the Toxic Sewers, Ram Rune in Ossuary and lastly Spider Rune in Slumbering Sanctuary. To get them you'll need to visit a certain biome and defeat an elite enemy in a special sub-zone that you won't miss (it spawns only if you don't have the rune unlocked). You will want to get them as soon as possible to not skip any possible loot on your way. Runes are permanent unlocks that will give you access to locked parts of the map - including whole new biomes. It's even more important than finishing the game. This is your most important goal that you can (and should) do as a beginner. Either go to and or to this very good steam guide: You'll also need to know which enemy drops which blueprint. If you want details on that check this link. You throw it at certain enemy, it turns into an elite that you have to bring down to around 30% and then reuse Hunter's Grenade extractor to get the blueprint forcefully. To actually hunt them down you want to have Hunter's Grenade with you. I don't think I need to explain how does this one work further, let's just skip to the meat of it.Īt one point you will want to focus this goal (preferably once you're able to easily beat the game on normal) and go on a blueprint hunt. This is the most important of those three and this will happen during your gameplay by collecting blueprints (that usually have 0.4% to 1.7% drop chance), handing them to the Collector and then spending cells to unlock them. Have in mind that Survival gives the most health starting at +60%, next is Brutality starting at +50% and the last is Tactics starting at 40%. The idea here is that mono-tiered builds are rather glass canons (high damage, low health), 2-tiers builds are balanced, 3-tiers build have a lot of health but low damage. But if you decide to start investing in a different stat you will add a lot more to the health pool. The health bonus gets smaller as you keep investing on a single stat. Aside from that you get +X% health for each stat spent. So for example having 10 brutality and 5 tactics for a Cursed Sword will scale only with Brutality and investing in Tactics won't strengthen it (unless you reach 11 tactics).Įvery stat improved by 1 gives you +15% damage for item with its respective color. For those weapons that scale with two tiers it scales only with your highest stat. The more points in each tier you have, the more powerful your item will be. Melee and ranged weapons as well as shields and skills fall to one or two of those categories. Brutality, Tactics and Survival - red, violet, green respectively. There are 3 tiers of stats that we can pick up during our progress in form of scrolls.
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